I also absolutely love just how everyone in the game are terrified of Kikimore and their eggs. I don't have much to say here, I am a huge bug monster fan and I do like to fight giant fantasy monster ants. Like the Endrega, I do like that they're not just simply upsizing an insect but took the time to make it look like a grotesque combination of an arthropod and other creatures while still retaining the bug-esque silhouette. I do really like the design, the puckered multi-fanged mouths are creepy, and I really do find the weird look of the four-legged insectoid body to be pretty bizarre - that weird, domed body with horns just doesn't really look like a proper insect, but thanks to those jointed legs coming off of it, you end up with this very alien, creepy-looking insect monster. We don't get to fight any queens, regrettably, but they do exist when the Kikimores show up in the first Witcher game. If you think the size difference is ridiculous, it's actually accurate to real-life ants, where the workers and 'super-major' soldier ants can differ dramatically in size. There are two types, the Kikimore Worker, which is around the size of a big dog, and the Kikimore Warrior, which is like the size of a bear. it's kind of interesting! Sure, it shares movement assets with the Arachas and Endrega that are already in the game, but the Kikimore are a lot more subterranean, bursting in and out of the ground and making giant tunnels in the ground like ants. Which, in turn, inspires Witcher's Kikimora. I do really like this when you first fight the thing you're kind of baffled but once you figure out the trick they're not that much more dangerous if you perform the move correctly. The trick here, of course, is to use the under-utilized Yrden spell - normally only really practical when used against ghosts to force them to materialize, when fighting against the centipedes you need to try and lay down the Yrden circle at around the time the centipede bursts out to stun it in place. They can only be damaged from their vulnerable underside (but their many legs can parry sword blows), and they move really, really fast - something that anyone who's seen a real-life centipede can definitely attest. The Giant Centipedes, above all, burrow into and out of the ground before bursting out and shooting venom from afar. And I do like that they actually afforded the same creativity in mechanics to common random enemies like the centipedes and not just for the story bosses like Hearts of Stone's Zelda-esque bosses. In combat, I do appreciate just how much more interesting the enemies in the expansion are, there's more to fighting them than just 'add the right oil to your weapon'. and best of all, and most easily seen in these still screenshots, are their set of three beady eyes. The network of antennae that resemble scraggly hair, the giant extra mantis-claws beneath the exaggerated fangs. I do appreciate the additions that make the giant centipedes look so much cooler than just 'centipede, but big', too. They sure do move like centipedes, but their way of attack actually resembles more of a combination of fictional 'giant worms' like Graboids or Dune worms as well as the real-life bobbit worm. Neat! The most exciting one, and the one with a brand-new model, are the Scolopendromorphs (based on the real-life genus of the largest living centipedes, Scolopendra) and their white counterparts, the amazingly-named Pale Widows. We're jumping to the insectoids, and to my great surprise, apparently they decided that Touissant needs to have two entirely new breeds of insectoid monsters, in addition to Hearts of Stone's Arachnomorphs. Unlike my coverage of the base Witcher III game, I'm going to mix things up a little.
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